#include "maxdefs.hpp"

#if	0

class scene_c
{
  public:
  char *name;
  char *comment;
  linkedlist<geomobject_t> objects;
};

#endif


			*MAP_GENERIC {
				*MAP_NAME "MyChecker"
				*MAP_CLASS "Checker"
				*MAP_SUBNO 0
				*MAP_AMOUNT 1.0000
				*MAP_GENERIC {
					*MAP_NAME "Tex #8"
					*MAP_CLASS "Bitmap"
					*MAP_SUBNO 0
					*MAP_AMOUNT 1.0000
					*BITMAP "E:\3DStudio\Maps\SKY.jpg"
					*MAP_TYPE Spherical
					*UVW_U_OFFSET 0.0000
					*UVW_V_OFFSET 0.0000
					*UVW_U_TILING 1.0000
					*UVW_V_TILING 1.0000
					*UVW_ANGLE 0.0000
					*UVW_BLUR 6.0000
					*UVW_BLUR_OFFSET 0.0100
					*UVW_NOUSE_AMT 1.0000
					*UVW_NOISE_SIZE 1.0000
					*UVW_NOISE_LEVEL 1
					*UVW_NOISE_PHASE 0.0000
					*BITMAP_FILTER Pyramidal
				}

  char    *name;
  char    *bitmap_name;
  vec_t   amount;
  vec_t   uoffset,voffset;
  vec_t   angle;
  vec_t   utiling,vtiling;

uboolean UEXPORT maxLoadMap(parser_p src)
{
	if(memcmp(tokLast(src),"*MAP_",5)))
		return false;
  tokNext(src);
