Fire GL 1000
Technical Details
Memory Upgrade
Video Modes
Maximum 3D resolution: | 1280 x 1024 | |
16-bit double-buffering | ||
16-bit Z-buffer | ||
Resolution | Colors | Horizontal | Refresh | Memory | |
Freq. (kHz) | Rate (Hz) | Required (MB) | |||
640 x 480 | 256 | 31.5 - 63 | 60 - 120 | 4 | |
640 x 480 | 32/64K | 31.5 - 63 | 60 - 120 | 4 | |
640 x 480 | 16.7M | 31.5 - 63 | 60 - 120 | 4 | |
800 x 600 | 256 | 37.6 - 76.8 | 60 - 120 | 4 | |
800 x 600 | 32/64K | 37.6 - 76.8 | 60 - 120 | 4 | |
800 x 600 | 16.7M | 37.6 - 76.8 | 60 - 120 | 8 | |
1024 x 768 | 256 | 48.2 - 95 | 60 - 120 | 4 | |
1024 x 768 | 32/64K | 48.2 - 95 | 60 - 120 | 8 | |
1024 x 768 | 16.7M | 48.2 - 68 | 60 - 85 | 8 | |
1152 x 870 | 256 | 55.1 - 110 | 60 - 120 | 4 | |
1152 x 870 | 32/64K | 55.1 - 110 | 60 - 120 | 8 | |
1152 x 870 | 16.7M | 55.1 - 68 | 60 - 75 | 8 | |
1280 x 1024 | 256 | 63,6 - 108 | 75 - 100 | 8 | |
1280 x 1024 | 32/64k | 63,6 - 108 | 75 - 100 | 8 | |
1600 x 1200 | 256 | 75 - 94 | 60 - 75 | 8 | |
1600 x 1200 | 32/64K | 75 - 94 | 60 - 75 | 8 | |
4: 3D double-buffering with 4 MB or 8 MB SGRAM
8: 3D double-buffering with 8 MB SGRAM only
HighColor (64K/65,536 simultaneous colors) - 16 bit
TrueColor (16.7M/16.7 mill. simultaneous colors) - 32 bit
Jumpers
The FIRE GL 1000 has two jumpers.
Jumper | Pins 1-2 | Pins 2-3 | |
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JP1 | PCI 2.1 even if your system is PCI 2.1 compatible, try this setting only if you experience problems in Windows 95 with the PCI 2.0 setting | PCI 2.0 Standard Setting | |
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JP2 | On board VGA enabled Standard Setting | On-board VGA disabled required only if you want to use a VGA controller already present in your system | |
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Default Settings: | Pins 2 and 3 jumpered for JP1 Pins 1 and 2 jumpered for JP2 |
It is necessary to ensure that no I/O and memory addresses reserved for the graphics board are used by other hardware devices.
If the on-board VGA controller of your Fire GL 1000 is active, your board uses the following addresses:
I/O address: | ||
Standard VGA I/O: | 3B0-3DF | |
Memory addresses: | ||
Video RAM | A000-BFFF | |
Video ROM | C000-C7FF | |
VGA Output Connector (P3)
Pin | Function | |
1 | Red | |
2 | Green | |
3 | Blue | |
4 | not used | |
5 | ground | |
6 | Red Return (ground) | |
7 | Green Return (ground) | |
8 | Blue Return (ground) | |
9 | key (no pin) | |
10 | Sync Return (ground) | |
11 | not used | |
12 | DDC 0 | |
13 | Horizontal Sync (+) | |
14 | Vertical Sync (-) | |
15 | DDC 1 |
Importance of Memory Extension
Your Fire GL 1000 is equipped with 4 MB SGRAM or 8 MB SGRAM. These memory sizes are adequate for most applications and requirements.
Extending the memory does not automatically mean that you have access to higher resolutions, faster refresh rates or higher color depths. However, if you want or need 3D capability, or double buffering for 3D applications, 8 MB SGRAM is recommended.
Memory Expansion Modules
Optional memory modules (piggyback boards) are available.
For Fire GL 1000 with 4 MB SGRAM
Upgrade module: | 4 MB SGRAM | |
Maximum video memory: | 8 MB SGRAM |
Adding Memory
Warning!
Prevent static electric damage. Static
charges can cause severe damage to microcircuits, but here are
some easy ways to see that it doesn't happen:
Hold the graphics card by its edges only. Don't touch edge connectors
or exposed circuitry.
Leave cards in anti-static protective bags until ready to install
them in your computer.
If possible, ground your body when handling the cards. A metal
power supply in your computer is generally considered the best
place to ground yourself.
Do not place cards on a metal surface.
Make as few movements as possible to avoid building up static
electricity from your clothing, carpets and furniture.