Diamond Multimedia Systems, Inc.
3D Graphics White Paper


Executive Summary
The images that we are bombarded with from television, the movies, and now, our computers, are all testaments to the power of 3D graphics. Whether we are faced with the computer generated image of Woody, the main character in the motion picture Toy Story, or fighting for our lives against the forces of the Empire in the computer game Rebel Assault, we have come to desire greater reality from our computer’s graphics. We want to feel a part of the virtual worlds created on our computer screens.

The recent explosion in home computing has put more power on the desktop than a supercomputer provided only a decade ago. The images coming out of Hollywood have made users aware of the possibilities within the reach of their own machines. With a wealth of new innovation in 3D graphics accelerators for the PC, the ability to provide compelling, virtual worlds that can be maneuvered in real time, is now within the grasp of companies like Diamond Multimedia. And it’s going to be affordable for the average home and corporate PC user. Computer games, multimedia titles, and business applications, will all eventually be 3D enabled. 3D graphics will simplify the use of computers, make navigation across the internet easier, and provide unparalleled entertainment experiences on the PC.

The silicon that can make this all possible is now coming to market. 3D graphics subsystems are designed to handle the computationally intensive tasks of manipulating fully rendered, 3D objects in real time. They have been designed to accelerate in hardware 3D images that bring a scene to life by creating effects such as texture that is almost touchable, atmosphere that is almost breathable, and light that is almost blinding in its brilliance, or subtle in its nuance. The goal of 3D accelerators is to bring true interactivity to multimedia.

Introduction
The world is not flat. Neither is it monochrome. Neither is it smooth. It’s a colorful place; dry in parts, wet in others. It has its rough patches and it has its smooth spots. It is a feast for the senses. Computers have often tried to emulate the experience of the real world by creating a facsimile of it on their screens. With recent advances in technology, 3D has passed out of the hands of science fiction writers and jumped on to the desktop screen. The computer user of today is ready for a visual experience on the desktop that matches the wizardry of Hollywood special effects motion pictures.

Computers are not the most intuitive machines to operate . The computer display is a small portal on a much larger world of information. The only visual communication that exists between man and machine, fits into the small space of this window. A GUI crams all the information it can into the space, but it is restricted by the width and height of the screen. 3D is not restricted by the area of the screen because, it has depth. Adding a third dimension to graphics increases the volume of information at the fingertips of the computer user. 3D is easier to maneuver around then 2D GUI screens. It mirrors the real world.

It’s a rare person who needs a flat map to navigate through their own home. By adding depth to graphics, we create a world model that can be explored in the same intuitive way as the real world. So, 3D is not just about how lifelike computer graphics may appear, but it is also a more effective way for users to make the most of their computers.

The price for real time 3D on the PC has to be paid in hardware. Real time 3D is computationally intensive and although the Pentium has proven to be a very fast processor, there is a still a need for a graphics co-processor. It is possible to do 3D graphics processing using the host processor only, that is run in software-only mode, but this limits the amount of realism that can be placed in any scene. Hardware acceleration means applications can offload 3D functions to a co-processor and increase the complexity and level of detail in any scene, as well as the speed.


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