Index
3
3D coordinate system
3D graphics pipeline

A
alpha blending
anti-aliasing
Applications Programming Interfaces (APIs)
AVGA

B
bi-linear filtering

D
double-buffering

F
Filtering
fogging
frames-per-second

G
Graphical User Interface (GUI)

M
mip mapping
Multimedia Accelerator

P
perspective-corrected texture-mapping
polygons per second

T
texture-mapping
tri-linear filtering

V
VGA

W
Windows

Z
Z-buffering


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