Troubleshooting and Common Questions
Common Questions
Configuration Problems
Joystick Problems
Common Questions
Does the Monster Sound come with a controller for my CD-ROM?
No, there is no CD-ROM ribbon-cable interface on the Monster Sound card.
However, you may be able to use one of the following devices to control your
CD-ROM drive, depending on the type of interface:
-
The IDE or proprietary interface on your existing legacy sound card.
-
The IDE interface built into your PC's motherboard.
Will Windows 3.1 drivers be available?
No, Monster Sound only supports the Windows 95/98 operating system. The
DirectSound and DirectSound3D APIs that the Monster Sound was designed to
accelerate are not compatible with Windows 3.1.
Will Windows NT drivers be available?
Yes, there are currently plans to develop Windows NT 5.0 drivers, although
no delivery date has been scheduled. Since hardware acceleration for
DirectSound is not supported by NT 4.0, there is no planned support for
that operating system.
What is the advantage of PCI audio over ISA audio?
Using the PCI bus gives the Monster Sound increased data throughput, allowing
it to process multiple streams of audio on the Monster Sound card. ISA-bus
cards typically support only one hardware audio stream and must rely on the
system CPU to process and mix all audio onto this hardware stream. This
processing can consume precious CPU bandwidth and dramatically slow down game
play.
What is the difference between DirectSound compatibility and DirectSound
acceleration?
DirectSound compatibility only assures that a sound device will operate with
DirectSound. DirectSound acceleration actually off-loads the processing from
the CPU, allowing it to more quickly process other calculations and greatly
accelerate overall system performance. Monster Sound is a DirectSound
accelerator.
What makes A3D positional audio unique?
A3D positional audio does not simply provide an expanded stereo effect as
other technologies have done in the past. A3D provides a truly interactive
3D effect, where the positioning of sounds along the X,Y and Z axes responds
to your input, allowing you to move and react to sounds in a 3D gaming
environment.
Can I use the wavetable daughterboard on my existing sound card to play
MIDI files?
Yes, if you prefer to use a wavetable other than the one shipped with the
Monster Sound there are two options:
- If you have retained your legacy sound card, select the Multimedia icon
in the Windows Control Panel. Choose the MIDI tab to select the primary
"MIDI output" device, which will allow you to select the desired wavetable.
- Alternatively, Monster Sound has an industry-standard Wave Blaster
compatible 26-pin header. If you have a wavetable compliant with this standard,
you may use it instead of the one supplied with Monster Sound. The primary
MIDI output device will remain as the "Monster Sound MIDI Port"; no changes
are necessary.
What titles are available for the Monster Sound?
Game developers have produced positional audio titles and are currently
working on new titles that will take advantage of Monster Sound's 3D
capabilities. Diamond will make as many as possible available for purchase
through their web-site catalog.
Will my Monster 3D games work with the Monster Sound?
Monster 3D games will work with the Monster Sound, but will only use the
positional audio if they have been updated to use DirectSound3D or A3D. Some
games written to the GLide or Direct3D API for Monster 3D are being converted
to A3D or DirectSound3D for the ultimate PC gaming experience. As more become
available, we will make them available on-line, too.
Will Monster Sound work with a DVD drive ?
The Monster Sound will function in a DVD-equipped
system, although AC-3 audio will be pre-processed on the DVD processing card.
If the DVD card has an analog audio output, you can route it through the
Monster Sound via the internal or external audio input connectors.
Do I need 4 speakers to hear all the sounds ?
The Monster Sound will provide a 360-degree positional-audio effect with
headphones, 2 speakers or 4 speakers.
What is the difference between A3D and DirectSound3D ?
Though Microsoft DirectSound supports 3D audio, there is no support for
hardware acceleration up through revision 3.0a of the DirectX specification.
This means that all 3D processing occurs on the host processor resulting in
reduced game performance. A3D supports basically the same programming
interface as DirectSound3D but allows for acceleration and enhancement of 3D
Audio in hardware that supports the A3D engine. The result is improved CPU
performance and better sounding 3D audio. Full hardware acceleration is
supported in DirectSound version 5.0, which is now included on the Monster
Sound installation CD.
Why am I prompted for the Windows 95/98 CD when installing Monster Sound?
The reason Windows 95/98 prompts you for the CD is because it needs one or
more Windows system components that are not installed on your system.
These are typically audio components that are required when using Monster
Sound. These components include but are not limited to:
- Joystick drivers
- Audio Compression modules
- Volume Control (Mixer)
- Sound Recorder
If Windows prompts you for the Windows 95/98 Installation CD:
- Remove the Monster Sound CD from the CD-ROM drive.
- Insert the Windows 95/98 CD.
- After the Windows components are installed, you will be prompted for the
Monster Sound CD.
- Remove the Windows 95/98 CD from the CD-ROM drive.
- Insert the Monster Sound CD.
- The Monster Sound setup program should start automatically. Follow the
on-screen instructions to complete the software installation.
Will the Monster Sound work with my existing ISA sound card
(i.e. Sound Blaster-compatible)?
Yes, Monster Sound is designed to let your existing sound card handle DOS
applications running from real-mode DOS, or a Windows 95/98 DOS box, while
Monster Sound accelerates and enhances your Windows, DirectSound, and
DirectSound3D applications. This is the recommended configuration for DOS
game compatibility. Be sure to connect the Monster Sound cable between your
Monster Sound card and the existing sound card.
Can I use my Monster Sound without an existing legacy card?
Although we recommend that you use a legacy card in conjunction with Monster
Sound to ensure the best DOS application and game compatibility, it is not
required. You may find that Monster Sound's Sound Blaster Emulation feature
provides adequate support for your DOS application and game playing needs.
Additionally the Monster Sound card does not require a legacy card for
applications or games that are written for Windows.
Why do I get a constant tone when I record from my microphone?
This phenomenon occurs when the 20 dB microphone boost is used with electret
microphones. To solve this issue, disable the Mic Gain on the Monster Sound
System Mixer.
Why do I get distortion when recording from the Microphone, Line, CD or AUX
Inputs?
The recording level may be set too high. For best results, we recommend
setting the recording level to minimum using the Monster Sound System Mixer.
If you still experience distortion, check the input device and cables. If the
input device (recording source) has an output level control, try turning it
down.
Why do I hear background noise through my speakers and/or headphones?
The typical PC enclosure is an electrically noisy environment. Monster Sound
has been shielded to reduce the effect of system noise. However, some systems
and/or peripherals (hard disks, CD-ROM drives, etc.) are noisier than others.
If you experience system noise, make sure the chassis screws are securely
tightened on all add-in cards, and that all cables are of good quality and
securely fastened.
Configuration Problems
Why does a dialog box appear stating that all audio must be stopped in
order to change a Monster Sound parameter or mode, yet I don't hear any audio
being played?
An application may have had a problem and left one or more audio streams open.
You may be able correct the situation by clicking on the Refresh button on
the DSP page. If this does not work, you will need to
reboot the system.
How do I change the resources for the Sound Blaster Emulation?
-
Click on Start, then navigate to Settings.
- Select Control Panel.
- Double-click on the System icon.
- Click on the Device Manager tab.
- Click on the "Sound, video and game controller" device.
- Highlight "Diamond Sound Blaster Emulation" or "Diamond MPU-401 Emulation."
- Press the Properties button.
- Click on Resources page tab.
- Uncheck "Use Automatic Setting" checkbox.
- Double-click on the desired resource to change the setting.
Note: We recommend that you use Monster Sound in conjunction
with a Sound Blaster-compatible card. If you have a Sound Blaster-compatible
device in your system, then you should not use the Sound Blaster Emulation
feature!
For the best DOS application compatibility, what are the recommended
resource settings for the Sound Blaster Emulation?
For the "Diamond Sound Blaster Emulation" device:
- I/O: 220 - 22F
- IRQ: 5
- DMA: 1
For the "Diamond MPU-401 Emulation" device:
- I/O: 330 - 331
- IRQ: Any Available
How do I Uninstall the Monster Sound drivers?
- Click on Start and navigate to Programs, then to Monster Sound.
- Select Monster Sound Uninstall.
OR
- Click on Start, then navigate to Settings.
- Select the Control Panel.
- Double-click on the Add/Remove Programs icon.
- Select Install/Uninstall tab, and highlight Monster Sound.
I have a red "X" symbol (or a yellow exclamation mark) on one of my
Multimedia Sound driver components in the Windows 95/98 Device Manager. How
can I eliminate this?
- Click on Start, then navigate to Settings.
- Select Control Panel.
- Double-click on the System icon.
- Click on the Device Manager tab.
- Highlight the Device that has the red "X" symbol (or yellow exclamation mark).
- Click on Properties.
- Check the "Device Status" box for a description of the problem.
- Follow the dialog instructions.
- Click OK.
- Restart computer.
How do I know if my sound card is properly configured in Windows 95?
- Click on Start, then navigate to Settings.
- Select Control Panel.
- Double-click on the Multimedia icon and navigate to the Audio property
page.
- Make sure that Monster Sound is selected as the preferred Playback and
Recording device.
How do I resolve resource conflicts with my Monster Sound card?
Monster Sound requires only one interrupt resource and two I/O ranges of
256 bytes. Since Monster Sound does not require ISA I/O resources, it is
unlikely that you will experience an I/O conflict with another device in the
system. However, if you need to change Monster Sound's I/O assignments, use
the following steps:
- Click on Start, then navigate to Settings.
-
Select Control Panel.
- Double-click on the System icon.
- Click on the Device Manager tab.
- Highlight "Diamond Monster Sound" under the "Sound, video and game controller" devices.
- Click on Properties.
- Click on the Resources tab.
- Uncheck "Use Automatic Setting."
- Double-click on the Input/Output Range you would like to change.
- Select a new range and click on OK.
Monster Sound is a PCI device, and is designed to share interrupt resources
with other devices in the system. However, if another device, such as a non
plug-n-play ISA card, causes a resource conflict, it will be necessary to
manually reassign the conflicting device's interrupt. For more information,
refer to the Windows help and the hardware manufacturer's documentation for
the particular device.
See the Hardware and Driver Installation section for
detailed instruction.
I have four speakers hooked up, but sound only
comes out of the front pair.
The "4 Channel Mode" setting for Monster Sound is set to Quad. In this mode
mono or stereo wave files or CD music will only come from the speakers
connected to Output 1. Setting the "4 Channel Mode" to Stereo x2 will allow
audio out all four speakers, but will adversely affect the performance and
effectiveness of 3D audio. See the Config page of the
Monster Sound utility for more information.
My 3D audio doesn't seem to be working.
If you are using headphones or one pair of speakers: check that the
"4 Channel Mode" (Monster Sound MX models only) is set to either Stereo or
Stereo x2. Also make sure the "Preferred" output device is correctly selected.
If you are using 4 speakers: make sure that the "4 Channel Mode" is set to
Quad. See the Config page of the Monster Sound utility
for more information.
Joystick issues
Analog joystick
Microsoft Sidewinder joystick
Logitech Extreme Digital joystick
Gravis GRiP devices
My analog joystick (or gamepad) will not work while it's plugged
into the Monster Sound card.
-
Make sure the joystick is connected to the joystick port.
-
Click on Start, then navigate to Settings.
-
Select Control Panel.
- Click on the Joystick icon.
- Select the Advanced tab and select the Monster Sound
Gameport device.
- Select the Joystick tab and choose an appropriate joystick device.
- Run the Calibrate and Test sequence.
My joystick (or gamepad) still doesn't work. Now what do I do?
If your joystick or gamepad is a digital device, please refer to the following
section for more information specific to your particular device.
Microsoft Sidewinder issues?
Many of the SideWinder devices work in Analog mode. If you wish to
use digital mode, or if the device is digital only, follow these
steps:
-
Check the version of Windows\system\msgame.vxd. It must be at least 1.50.
If the version precedes 1.50, then you will need to obtain a new driver
from the Microsoft web site. (www.microsoft.com/sidewinder). You can run
the program f3JoyFix in the Monster Sound directory on your hard disk to
display the version of your SideWinder drivers.
-
Select Game Controllers from the Windows control panel.
-
Select Standard Gameport as the Port Driver.
-
Check the controller status. If the status is "Not Connected",
select "Remove" then "Add" (select the appropriate Sidewinder
device).
-
If the status is still "Not Connected", reboot the computer and recheck the
status.
Logitech Extreme Digital issues?
The device should work in Analog mode. If you wish to use digital
mode, follow these steps:
- Select Game Controllers from the Windows control panel.
- Select Monster Sound Gameport as the Port Driver.
- Check the controller status. If the status is "Not Connected",
reboot the computer and recheck the status.
Gravis GRiP issues?
The device should work in Analog mode. If you wish to use digital
mode, follow these steps:
- Select "Gravis Joystick Applet" from the Windows control panel.
- Select the Gravis GRiP joystick from the pull down list boxes..
- Check the controller status. If the "Test" button is not enabled,
reboot the computer and recheck the button.
- Recalibrate the joystick using the "Gravis Control Center" taskbar applet
Check the Gravis Joystick manual for more information on how to use the
Gravis applets.