AGP for Games EnthusiastsSince Microsoft developed DirectX for Windows 95 and helped to make the PC the premier gaming platform on the market, game developers have been consistently pushing the boundaries of what is possible with today's technology. AGP removes one of the main bottlenecks in the system for games, the graphics pipeline. AGP has a number of features that make it ideally suited to improve the performance and quality of real-time 3D games:
Diamond's AGP Solutions for Games Enthusiasts Diamond's Viper V330 AGP graphics board, based on true 128-bit technology from NVIDIA, is designed for the ultimate gaming platform. It supports Direct Memory Execute (DME) and Direct Memory Access (DMA). These are two methods for retrieving large stores of texture information from system memory. In DME, the texture information is retrieved and processed directly before it lands on the screen. In DMA bitmaps or textures are stored in system or AGP memory and transferred to the local, on-board memory of the Viper V330. The processing is done locally, and the speed of transfer in local memory can sometimes be better than with DME accesses. With the Viper V330 you get the best performance depending on how a developer has implemented AGP textures. It all adds up to the fastest frame rates and the best 3D graphics images in games and business. Games Enhanced for AGPTonic Trouble was specifically designed for AGP technology from the onset of development in order to have more texture memory, without being limited to the on-board graphics memory. Tonic Trouble takes advantage of AGP's additional bandwidth to use many more polygons, resulting in rich textures. The final outcome is better definition featuring crisp, super-fluid animation, rapid renderings and the ability to have more characters on the screen simultaneously.
Incoming has been designed from the outset to fully harness the emerging technologies of Pentium II and AGP. AGP opens the floodgates on the texture bottleneck of the PCI card, using system memory for textures, which gives you extra texture memory virtually for free. This allows for the allocation of more textures of larger size and all in resplendent 64k colors.
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